Incapability and deathIf a fighter looses more than 15 life energy points by one strike, e.g. by magic, she has to roll a TaP "Self control"-test. If she fails, she falls down to her knees and cannot react or respond to any attack for D6+3 fighting turns.
She will also be incapable of anything, if her life energy drops below 5 points after any amount of attacks.
If life energy reaches the 0 points level, she will sink into coma and if she does not receive urgent medical treatment, she will die after 1D20 normal turns.
If life energy, however, crosses the life-death-border at 0 and the life energy value gets negative, the fighter will die after 1D20 fighting turns, i.e. she will immediately need a healing potion or any other kind of magic.
Fighting turns (FT) and normal turns (NT)For the better overview, battle are not fought according to the normal time turns of 5 minutes. Nearly every fight will be over after that time, so the time is calculated relative to fighting turns, which only take 2 seconds. This will also limit the application of magic to pure fighting magic as you will see, because many other spells need much more time to be cast.
Option: Aimed attacks(Announcements, AT+) The ordinary attacker will stick to her modest knowledge of fighting and stitch and thrust his enemy for a long time. The results are known and shown above. Now, an attacker has the possibility to strike in a very particular way. But this increases his own risk of getting hit, too.
An AT+ is performed by announcing an additive to her AT-value. This value will be added to the dice roll for AT, so chances increase that she will not meet her own AT-limit and roll a higher value.
So an AT+ attack allows bigger damage to the enemies. In Arkanian atmosphere the game terminology of AT+ becomes an aimed attack, i.e. the offender tries to hit some non-armoured body part, she takes all her STRENGTH to blow her enemy away or similar things.
Note: If, however, the AT+ attack fails, the attacker has to add the same additive to her next PA-roll.