Improving magic talents (MT)
To improve the magic talents, you can follow the
same rules that apply for the "ordinary" talents. But magic talents are
only available for magically endowed heroes. Magicians may use 15 dice
rolls (which cuts down their ordinary talents to 10 rolls at maximum),
elves have to restrain to 10 (and this does not change their 15 ordinary
rolls).
Improving life energy (LE)
for non-magical types
Going up another level the hero has the possibility
to raise her life energy. Therefore she may only roll a D6 and add the
energy simply to the current life energy. This applies also, if the character
is momentarily engaged in an adventure chronicle, even if she is wounded.
Improving astral energy (AE)
and life energy for magicians and elves
A magician throws a D6, an elf throws a D6 and
adds 2. These points can now be split up between astral energy, which is
essential for casting spells, and life energy as the player wishes.
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