Intuitive talents
All talents of this area my be improved by up to only
1 point per level.
Presentiment (WI/IN/IN)
Presentiment in Arkania refers first of all to dangers,
if a test in Presentiment succeeds the master may tell her whether danger
is approaching or not, but not which kind of danger this may be. It could
happen that this situation arises and vanishes again without the hero having
taken action. Tests of Presentiment may be demanded by the player herself
or by the master. Heroes with TaP 10 or higher on Presentiment should be
informed automatically by the gamemaster. This Presentiment is only a sense
for the direct future, no time for prophecies...
Luck (CO/IN/IN)
Luck as a talent may be used in any kind of situation,
but its effect is limited to situations where luck is essential, e.g. gambling.
A test in luck may be as successful as a test in Cheating, but if luck
will not come to the hero, there is no danger that she may loose her life.
Cheating, by the way, often allows far higher ratings of winning than pure
luck. If you use luck in a realistic game, this may lead to throwing the
dice again, but not determining the number you wish. This is restricted
to Cheating. Luck may as well be tested when some mechanical traps are
activated that seem t have no logic for the heroes or when walking the
streets of a city and looking for somebody to enjoy a night or even for
running through a crowded place and trying to find the right one to loot.
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Sensitivity (WI/IN/IN)
A standard question in a role-playing game is:
"Now, that I sneaked near to the campfire, do
I see something special ?" In Arkania the particularity of what a hero
might see or hear is dependent on her Sensitivity.
According to her sensitivity the game-master describes
what a hero might perceive, but do not care special attention to something,
just arrange the level of detail by her success. Otherwise your description
might lead directly to the core of the adventure and you would not want
that.
The perception of sensing with fingers might also be
tested according to sensitivity. In this case, use a DEXTERITY-roll instead
of the second INTUITION roll.
Failed rolls normally lead to no perception other than
a very description, but in the worst case also to being blinded by a trick
of light and similar false detections. The master should always roll Sensitivity-tests
hidden behind a screen. |