Fighting techniques as talents
As you might have read in the previous chapter you will
not normally roll the dice as a talent test in these talents. It is, however,
the foundation for calculating the attack and parade of your hero. The
talent value is just added onto the basic values for AT and PA.
In the following we will distinguish between
the various techniques and their application in the game as well as their
effects. These talents are:
Unarmed fighting
Plucking
This talent is the base for all these little fights and
pretty gatherings in crowded taverns: thus, it consists of kicking, beating
and defending against those attacks. Beating is whatever you consider it
to be, with the palm of your fist, but equally with your head or your shoulder,
with your knee or whatever you prefer. The defence (PA) is most of the
time just blocking or reassembling and waiting.
Additionally, there are some other unarmed fighting
techniques which are known throughout Arkania, i.e. boxing, wrestling and
Hruruzat, but those are only described in other boxes and are not part
of this basic rules. So, wait.
Armed fighting
Axes and hatchets
The result of a hit with an axe is similar to a cut by
some cut weapon and the damage is done by the enormous weight and the centrifugal
power invested by the hero. They are preferred by dwarves and the humans
from Thorwal.
Knifes and daggers
Knifes and daggers are the most common weapons in all
Arkania, they are used by each and everyone. The application of a dagger
requires the precise stichting into important zones and STRENGTH does not
come into the game. This is the category of any stitch weapon smaller than
half a step. |
Cut weapons
These are all weapons that have a blade with one sharp
edge. Most of them are rounded slightly. This raises the effect of the
cut since it contributes to the overall power management in its application.
Typical Cut Weapons are Khunchomers, sabres and scimitars.
Swords
One-handed swords are the classical weapons for fencing
in Arkania. You can employ them for stitching and hitting and not just
stichting as the elegant epee. Some sabres may be used as swords, some
two-handed swords, however, may only be employed with a Two-handed talent.
Spears and staffs
Spears are, in front of all, long weapons that carry a
spike at the end. This is an ideal weapons for parrying strikes, even from
animals. The long staff should not be underestimated as big advantage to
other weapons. This group does also include the classical magic wand.
Thrust weapons
This kind of weapons is a group of the most elegant weapons
available in Arkania, it consists of weapons with very thin blades and
sharp peaks. Their damage is partially done by whipping blows but first
of all by precise localization of a weak zone on the body. Thrust weapons
here depicted are epees, rapiers and foils.
Stub weapons
Stub weapons have no blades. They damage only by pushing
them with your own STRENGTH. They are very heavy and sometimes improved
by spikes to destroy armours. This category comprises hammers, clubs, legs
of chairs, bones and everything similar.
Two-handed weapons
Two-handed swords are normally used in another way than
the one-handed ones, so this is their own class which comprises large battle-axes,
too, since the employment is dependent on changing the grip of the weapon
sometimes. |