As we have already proceeded
your AT and PA is determined by adding your
talent points to AT and PA. So, on first view, unarmed combat seems
the same.
So, now for the big difference: Unarmed fighting cannot effect real damage points. At the end of unarmed fighting heroes are only tired not dead or unconscious. So damage points have to be subtracted from Stamina not from life energy. If Stamina drops below 5, the hero is incapable of fighting. Per turn, she may regain 3 Stamina points up to STRENGTH plus instantaneous life energy after the fight. If the hero is drawn into a new fight during this relaxation phase, she will be faced to fight according to her instantaneous Stamina. Plucking is ruled by the same laws as any other combat,
that is by alternating rolls on AT and PA. Stamina loss points (damage
points) are rolled by 1D6 per successful test. A "brilliant attack" evokes
a particular position in the fight. The offender may decide whether she
wants to spend the normal 1D6 damage points as real damage points or to
toss her enemy onto the ground for 1D6 fighting turns.
Unarmed combat against armed enemiesAn unarmed fighter may not parry her enemy, but she may avoid a strike. Further more she has to wait for her own attack until the enemy fails to strike. If the attack succeeds, but the parade of the enemy succeeds, too, the fighter will have to stand the same damage points as if she were hit. The comparison value of plucking is 2/0. |
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