Table of birthday

D20 D6
1 2 3 4 5 6
1-4 1st Fifth of the moon 1st 2nd 3rd 4th 5th 6th day of the moon
5-8 2nd Fifth of the moon 7th 8th 9th 10th 11th 12th day of the moon
9-12 3rd Fifth of the moon 13th 14th 15th 16th 17th 18th day of the moon
13-16 4th Fifth of the moon 19th 20th 21st 22nd 23rd 24th day of the moon
17-20 5th Fifth of the moon 25th 26th 27th 28th 29th 30th day of the moon

Table birth-moon

D20 Moon
1, 2  Praios (July)
3, 4  Rondra (August)
5, 6  Efferd (September)
7, 8  Travia (October)
9, 10  Boron (November)
11  Hesinde (December)
12  Firun (January)
13  Tsa (February)
14, 15, 16  Phex (March)
17  Peraine (April)
18  Ingerimm (May)
19, 20  Rahja (June)

Gifts of the gods

Praios: COURAGE+1  

Rondra: Talent "Swords"+1  

Efferd: Talents "Swimming"+1 and "Boats"+1  

Travia: INTUITION+1  

Boron: Talent "Sensitivity"+1  

Hesinde: Talent "Alchemy"+1  

Firun: Talents "Shot Weapons"+1 and "Tracking"+1  


Phex: Talents "Stealing"+1 and "Sneaking"+1  

Peraine: Talents "Healing Wounds" and "Healing Disease"+1  

Ingerimm: Talent "Thrust weapons"+1  

Rahja: Talents "Dancing","Singing" and "Befool"+1 

These are the gifts that the gods provide your heroes with when they are born in their moon, please fill them into your hero sheet at the end of the hero's generation.
 Since the arkanian year has 365 days as ours, however 12 months with 30 days each are only 360 days, 5 days are seemingly the rest. These 5 days are under the sign of the evil god, the God without a name, a dark tempter. Whosoever is born under the sign of the Nameless, begins his life against a dark background. But we do not care about these sad creatures in this introduction because those people will never be the heroes that you will be acting as in as role-playing game and there never was...

Year of Birth:

Today, i.e. 1998, we are writing the year 28 Hal. It began on the 1st of January in Arkania as the 1st of Praios (although the weather is like July). So to calculate your year of birth just calculate backwards cause in Arkania the time is always going on, since we are heading for a new era.


Stamina is the value for the physical power rating of a hero. It is very important, when the hero wants to perform an exhausting task especially longlasting ones, i.e swimming or long-distance runs.
Further more stamina is an important criteria to survive a dangerous disease. You determine the stamina of your hero bei adding the life energy to her STRENGTH:
If, during the course of an adventure chronicle, life energy reduces, so stamina will reduce itself, too. A wounded hero is not the donkey to put the heavy weight on.

Weight and load capacity

During the game heroes (or their players) tend to overestimate their load capacity by far. They will find so many items and you never know if you can use them once in a while. So everything is loaded on the hurting back of the lonely adventurer: broken knifes, legs of chairs, dead frogs, rusty anvils... In the beginning of a role-playing career there is, however, a humoristic approach to that lust to assemble just everything and nobody wants your heroes to leave it aside, but delving deep down into the "real" role-playing stuff you will find it quite unlikely that heroes should carry around nearly everything. Then it is time to calculate how much they really can carry. (This is, by the way, a good way to keep the group together, since every hero will carry an important item.) It is often enough to caution the heroes like that and they will be far more realistic in the following parts of your chronicle. If they really stick to their goods you should really apply these rules.
Add the weight of clothes, armour, weapons, money and every single item of the equipment, that the hero carries. You will get the load of the hero. Now calculate the load capacity by multiplying STRENGTH with 50. The capacity-value resulting from this small calculation gives you the weight in ounces that the hero is capable of carrying with her without being some sort of obstacle. If the load is bigger than the load capacity, she needs breaks during his movement and these breaks will be more frequent when the load gets heavier.
A rule of thumb could be: Is the load twice the capacity, the hero has to put down her load for one minute after walking the number of steps equal to her Stamina value. So a hero with Stamina 40 has to put down the load every 40th step.
To determine a maximum of load is difficult, since human beings are able to raise enormous amounts of mass for short times. So the gamemaster has to decide intuitively following his own experiences. Powerinvesting investing should better be handled by test on the hero's STRENGTH than by this exclusice capacity rule.

Examples for capacities of pack animals:
 Horse, Camel, Mule: 4000 ounces
 Donkey: 3000 ounces
 Dog (Bornlander): 600 ounces

Remember: animals can also carry huger amounts of weights for short times.

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