All talents of this area may be raised by up to 2 points per level
Befool (IN/CH/CH)The effect on the other sex is validated by this talent. A success in a test of "Befool" tells the hero, that the target likes the befooler. The effect on the person's actions are dependent on the person and the situation in the game. If somebody is particularly serious and hard to befool there may be additives proposed by the gamemaster.
Haggling (CO/WI/CH)Haggling is one of the talents that are better shown by realistic trials than by a test of rolling dice. But if the hero resists on having something for a price less than the dealer there might be a situation when a test of dice might resolve the situation without a loss of respect for the gamemaster.
The other possible use of Haggling may occur when the
haggling is no big deal and the heroes might be a little bit annoyed because
they are drifting away from their original task. In this case just cut
the whole procedure by rolling some dice. An additive might show how much
the hero is willing to cut the price, i.e. 5%=+1, 10%=+2, etc. If the test
fails the dealer might as well raise the price.
Streetwise (WI/IN/CH)The best talent of a thief is a quick orientation in any kind of city. A successful test might as well lead to an answer from the master in one of the following questions: Where will I possibly find guards ? Where do I find cheap accommodation ? Where is the best location to thief somebody ? Which temple is most likely to give a meal to a poor soul who believes in any god for it ?
Tests may be rolled hidden by the master.
The master may roll the test hidden.
Note: In general a lie can only be successful if the target has no possibility to check the truth of it.
However, a Successful test of Lying may as well lead to the target deciding that there is no need in checking the truth. Lying-test rolls may be rolled hidden by the master and may be resolved by the target by a crosscheck of Humans.
To prevent the hero from finding the central hero in the first five minutes of the adventure the master may even put a secret additive on the Humans-test. This additive should normally be of the level of the NPC.