Nature talents
All talents of this area may be raised by up to 2 points
per level.
Tracking (WI/IN/AG)
Following a trace or looking for some tracks may succeed
when heroes make use of this talent. The difficulty in tracking is, of
course, depending on the terrain, so that every change of terrain requires
a new Tracking-test, which can vary from -7 (new snow) to +20 (cold dry
rock). There are some floors like dustless marmor which may be impossible
to search, so no test has to be allowed.
Trapping (WI/DE/ST)
This talent consists of constructing, placing and masking
traps. A successful test means a passing animal would be trapped. If the
hero will find animals around there at all, is dependent on the surroundings.
If there is popular demand the master may check this by throwing some dice.
Only trappers with TaP greater than 6 are in the position
to construct traps that may not be detected by intelligent creatures like
orcs, goblins or even humans. The construction of traps with complicated
mechanical background, however, is not possible with this talent.
The discovery of traps is crosschecked by a harder
test on Sensitivity or Presentiment. |
Plants (WI/IN/DE)
The Wise Man on Plants does not only know where he might
find plants that he knows, he may also tell what kind of plant a plant
might be that he does not know. The capability of draining and using plants
to produce poison, tinctures or remedies is related to this talent, too.
A failed test on Plants while brewing stuff or defining plants may have
awful effects and may therefore be rolled hidden by the master.
Animals (CO/WI/IN)
To succeed in a hunt a solid knowledge of animals and
their behaviour is very helpful. In Arkania it is even the base to go hunting
at all. The little zoologist in Arkania may as well determine foreign animals
as belonging to certain classes as he might compare them to known animals.
Tests on Animals serve normally as a presentiment on the behaviour and
the meat content of a hunted animal. Combined with Shot Weapons and Sneaking
this talent is definitely essential for hunting.
Survival (IN/DE/AG)
This talent covers all the little things that might be
important when roaming the wilderness, ranging from the choice of a suitable
campsite to making fire, finding fuel and things like that. A hero who
fails shall not wonder when her tent is swept away by a giant thunderstorm
in the night, only the because the little romantic creek at the feet of
her tent has changed into some streaming ravines incorporating the tent.
This talent may be tested hidden by the gamemaster. |